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If you haven't done it already, extract with XCC mixer the rules.ini and art.ini from tibsun.mix or expand01.mix.
#How to mess with animations in starcraft 2 editor how to#
now that you have placed the downloaded unit,building or whatever file in an ecacheXX.mix and also made sure that this ecacheXX.mix is placed in your TS directory, you have to edit the ini files so TS knows how to use the new thing. Then add your new unit,building or whatever into the empty ecache02.mix.Įcache02.mix - for animations and buildingsĮcache03.mix - for SHP units and corresponding art like cameosĮcache04.mix - for VXL units with their corresponding HVA and cameoģ. However for a good mod it's always useful to place VXL and HVA files into an ecacheXX.mix too, so you don't mess up too much your TS folder.įor that check out the XCC Mixing tutorial and create a new ecache02.mix file (in simple words, copy an original mix, rename it to ecache02.mix and delete its content) If it's a SHP you have to put it in an ecacheXX.mix file (XX being a number between 02-99) If it's a VXL and HVA file you can simply place them in the TS directory (there where your game.exe is placed) and TS will read them from there. download the unit,building,animation or miscellaneous graphic You can find a manual how to use them here: XCC Mixing 101Ī detailed description about the different filetypes which you may encounter when modding you can find here: the newbie guide in moddingġ. What you need are the XCC Utilities which you can find here: Modding Tools
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This Tutorial is for all those who want to add new graphics to the game, like those which are made public here in the Media Hut and its subforums.
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